SporesDruid Druid Circle — D&D 5e
Circle of Spores druids are what happens when a druid decides mushrooms and decay are more interesting than trees and sunlight — this is the melee-and-necrotic-damage druid that plays more like a fungal barbarian than a nature priest.
Level by level
Spores Features
Level 2 — Halo of Spores
A cloud of spores constantly surrounds the druid, and spending a reaction when a creature within ten feet takes damage from the druid lets that cloud add a burst of necrotic damage on top.
Level 2 — Symbiotic Entity
Burning a use of Wild Shape without actually shapeshifting grants a chunk of temporary hit points and upgrades the druid's unarmed and weapon strikes to deal bonus necrotic damage — full melee viability without ever leaving humanoid form.
Level 10 — Spreading Spores
A bonus action launches the spore cloud a short distance to blanket a new area in damaging fungal spores, letting the druid threaten a whole cluster of enemies instead of just whoever is adjacent.
Level 14 — Spore Walker
Once per day, dropping to 0 hit points lets the druid keep fighting for a short time as an animated, fungus-driven husk before finally going down — a last, unsettling burst of defiance.
Swear the Oath
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Forge a Spores Druid