TrickeryCleric Divine Domain — D&D 5e
Trickery Domain clerics run illusion and misdirection through a holy filter — you're never quite sure whether this cleric actually believes in their god or just likes the toolkit their god happens to hand out.
Divine Domain spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
Trickery Features
Level 1 — Blessing of the Trickster
Granting an ally advantage on Stealth checks for a good chunk of the day makes this the domain scouts and rogues actively want in the party.
Level 2 — Invoke Duplicity
A Channel Divinity option conjures an illusory duplicate of the cleric that can move independently and even let spells be cast from its square instead of the cleric's own, which is a nasty positioning trick in a fight.
Level 6 — Cloak of Shadows
Standing in dim light or darkness lets the cleric turn invisible at will, which makes a Trickery cleric a genuine ambush threat instead of just a caster hiding behind the front line.
Level 17 — Improved Duplicity
Invoke Duplicity now spawns up to four duplicates instead of one, turning a single illusion trick into a full crowd of decoys the enemy has to sort out under pressure.
Swear the Oath
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Forge a Trickery Cleric